
In the land Kalevala, Väinämöinen and his troops defend the miraculous machine called Sampo against the invasion of Louhi, the queen of Pohjola, and the Vikings. In present-day Finland, an international corporation led by chairman Kurt Dudler is about to launch a virtual service that directly affects the human mind, which the new CEO Sampo Väinölä opposes. When Sampo's father, Väinö, makes his son aware of the ancient powers, he realises he is involved in an ancient battle between Kalevala and Pohjola.
In the land Kalevala, Väinämöinen and his troops defend the miraculous machine called Sampo against the invasion of Louhi, the queen of Pohjola, and the Vikings. In present-day Finland, an international corporation led by chairman Kurt Dudler is about to launch a virtual service that directly affects the human mind, which the new CEO Sampo Väinölä opposes. When Sampo's father, Väinö, makes his son aware of the ancient powers, he realises he is involved in an ancient battle between Kalevala and Pohjola.
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